NoRILLA

NoRILLA

Balance Scale: BUILD
Balance Scale: BUILD

NoRILLA is now in 30+ locations in US and overseas, using by learners in schools, museums, science centers, after-school and early childhood programs.

NoRILLA is now in 30+ locations in US and overseas, using by learners in schools, museums, science centers, after-school and early childhood programs.

My Role

Product Designer and Researcher

I led the end-to-end UIUX design of an educational game for a mixed physical-digital science station, developing an AI-guided learning experience to teach 4–12-year-olds the Balance Scale concept through two interactive modes: "Build" and "Guess".

Tools

Figma, Procreate, Adobe Illustrator, Adobe Photoshop

Team

Chuang Ma, SWE
Henry Chang, SWE
Nersa Yannier, PH.D., Founder and CEO
Kenneth Koedinger, PH.D, Founder


Timeline

Aug. 2023 — Nov. 2024

OVERVIEW

The Intelligent Science Station

An AI-guided physical-digital learning system designed to help K–12 learners understand balance scale concepts through interactive play.
RESEARCH INSIGHTS

AI-Guided + Hands-On Learning

Combining AI-guided feedback with hands-on activities under the scientific inquiry method leads to active learning.
Scientific Inquiry

Less focus on scientific facts and more experiences with scientific inquiry better engage the natural curiosity of children.

Interactive Guidance

Provide adaptive, automated feedback to guide children in scientific inquiry leads to more robust learning outcomes.

PROJECT SCOPE

Leverage EDGE Framework as a Guidance

WHAT and HOW do we design this learning experience?
PROJECT CHALLENGES

Diverse Game Experiences

Existing modes like Play and Compete focus on structured tasks and result prediction, limiting opportunities for open-ended exploration and explicit explanations of underlying concepts and formulas.

Example of Play mode: Inquiry and Prediction

Example of Play mode: Inquiry and Prediction

Example of Play mode: Inquiry and Prediction

Example of Play mode: Inquiry and Prediction

PROJECT PLAN

Two Learning Contexts and Paths

Museum Scenario

Build mode supports mixed-age learners and encourages open-ended exploration.

School Scenario

Guess mode supports reasoning and formula-based learning for 3rd+ grade.

Guess Mode Design
DESIGN GOALS

Consider the Complex Scenarios

CHALLENGE 1

Lack of Focus

Children run around in the museum and are not very focused on one installation.

CHALLENGE 2

Mixed Ages of Learners

People of different ages come to the museum, and even adults and children play together.

DESIGN GOAL 1

Linear Flow

• Immediate understanding of what to do

• Short, repeatable interaction cycles

DESIGN GOAL 2

Multi-Level Participation

• Engage learners of different ages and abilities

• Provide flexible entry points within the same experience

DESIGN PRINCIPLES

Designing for Open-Ended Exploration

LB
Low-Barrier Entry

Make interactions intuitive with light-touch instructions that guide without interrupting exploration.

CS
Collaborative Space

Design shared spaces that encourage idea exchange and experiments among mixed-age learners.

SM
Seamless 
Mapping

Ensure actions on the scale are instantly reflected on screen to reinforce cause and effect.

EF
Experimental
Feedback

Provide real-time, clear feedback that encourages iteration rather than penalizing mistakes.

LAYOUT EXPLORATION

The Cargo Loading Game

INSPRIATION

The idea came from the similarity between LEGO bricks and stacked cargo containers. Learners load “cargo” onto the ship, turning balance concepts into a meaningful, collaborative game.

01 Initial Layout

ISSUES IDENTIFIED

LB

Character overlap increases visual confusion

SM

Layered UI elements break cause-and-effect clarity

EF

Interrupted interaction disrupts experimentation flow.

02 Layout Iteration

ISSUES IDENTIFIED

CS

Layout feels individual-task focused

SM

Instructions position feel detached from interaction

EF

Slight cognitive load due to layered messaging

03 Final Solution

ISSUES SOLVED

LB

Instructions are embedded within the scene context

CS

Shared instruction focus area supports idea exchange

SM

Clear physical–digital cause-and-effect mapping

EF

Real-time feedback on each step encourages iteration

GAME FLOW

Clear and Engaging Linear Flow

01 Initial Flow
Which side of the ship will sink?

Context

Learners build with unlimited LEGOs on ship

Activity

Learners build on own side within a timeframe

Outcome

Show the ship balance result to learners

Feedback

Show learners the underlying reasons

Pros

• High freedom for creative exploration

Cons

• Hard to grasp concepts

• Time pressure may frustrate young learners

02 Iteration
How to balance the ship?

Context

Assign a set number of LEGOs to learners

Activity

Ask learners to balance the ship using LEGOs

Instruction

Show hints of how to make the ship balance

Outcome

Show results and encouragement if fail

Pros

• Promotes teamwork

• Concepts are more explicit

Cons

• Hints may reduce independent thinking.

• Restricted setup reduces experimentation

03 Final Game Flow
Can you balance the ship?

Context

Learners build with unlimited LEGOs on ship

Activity

Ask learners to balance the ship using LEGOs

Instruction

Encourage learners to share ideas

Outcome

Show results and encouragement if fail

Iteration on 1&2

• Maintains open exploration

• Encourages idea sharing instead of giving answers

• Balances guidance with learner's autonomy

DESIGN DELIVERABLES

Bringing Principles into Interaction

LB
Building the Context

Create a clear, story-driven context that helps learners quickly understand what to do and why.

LB
Intuitive Instructions

Use simple, embedded instructions to guide actions without interrupting exploration.

CS
Share Thoughts to Balance the ship

Encourage learners to share ideas and collaborate, turning problem-solving into a shared activity.

SM
Visual Cargo Mapping

Ensure on-screen cargo directly reflects what learners build, reinforcing cause-and-effect understanding.

  • System Detection

    Computer vision captures object placement and translates it into balance data.

  • Iteration 1

    Visual cargo size and placement were inconsistent with system detection, causing confusion.

  • iteration 2

    Worked with engineers to calibrate size and constraints, achieving more accurate and stable mapping.

  • System Detection

    Computer vision captures object placement and translates it into balance data.

  • Iteration 1

    Visual cargo size and placement were inconsistent with system detection, causing confusion.

  • iteration 2

    Worked with engineers to calibrate size and constraints, achieving more accurate and stable mapping.

  • System Detection

    Computer vision captures object placement and translates it into balance data.

  • Iteration 1

    Visual cargo size and placement were inconsistent with system detection, causing confusion.

  • iteration 2

    Worked with engineers to calibrate size and constraints, achieving more accurate and stable mapping.

EF
Encouragement

Provide positive, timely feedback that motivates learners to continue experimenting.

EF
Real-time Prompts

Offer lightweight prompts to prevent errors and guide actions without restricting exploration.

  • Keep Within Bounds

    Remove blocks above the line to ensure accurate detection and prevent instability.

  • Keep Camera Clear

    Avoid blocking the camera to maintain accurate tracking of the objects.

  • Set Up the Scale

    Place the scale correctly on the base before testing to ensure accurate detection.

  • Keep Within Bounds

    Remove blocks above the line to ensure accurate detection and prevent instability.

  • Keep Camera Clear

    Avoid blocking the camera to maintain accurate tracking of the objects.

  • Set Up the Scale

    Place the scale correctly on the base before testing to ensure accurate detection.

DESIGN DELIVERABLES

Design System

I found the experience very intuitivemy child was able to start playing without much explanation. I also really liked how it encourages them to try things out and figure things out on their own.

-- Feedback From Parents

I found the experience very intuitivemy child was able to start playing without much explanation. I also really liked how it encourages them to try things out and figure things out on their own.

-- Feedback From Parents

I found the experience very intuitivemy child was able to start playing without much explanation. I also really liked how it encourages them to try things out and figure things out on their own.

-- Feedback From Parents

Contact Me

Email

ywang.product@gmail.com

Phone

949-732-8343

Yixuan Wang

Thanks for browsing my website

Back to home

Copyright © Yixuan Wang · Designed by Yixuan Wang

Contact Me

Email

ywang.product@gmail.com

Phone

949-732-8343

Yixuan Wang

Thanks for browsing my website

Back to home

Copyright © Yixuan Wang · Designed by Yixuan Wang

Contact Me

Email

ywang.product@gmail.com

Phone

949-732-8343

Yixuan Wang

Thanks for browsing my website

Back to home

Copyright © Yixuan Wang · Designed by Yixuan Wang